To reprsent the rubble-choked streets use the following rules:
When a tracked vehicle is going to move across anarea of rubble that is longer half the height of the vehicle model itself, declare their intended move and then roll on the Rubble table the moment they start moving onto the rubble.
When a tracked vehicle is going to move across anarea of rubble that is longer half the height of the vehicle model itself, declare their intended move and then roll on the Rubble table the moment they start moving onto the rubble.
Roll |
Result |
0 or less |
Crash: The vehicle crashes through the rubble and into a cellar or sewer beneath. The vehicle is removed and it counts as destroyed. |
1-2 |
Bellied: The vehicle becomes temporarily immobilised by a protruding obstacle pushing against its belly armour and prevent-ing the tracks from gripping. Roll another D6 to determine howfar the vehicle actually moves across the rubble this turn before it becomes immobilised until its next activation. Any shooting atthe vehicle from the front that rolls a natural 6 to hit will strike its exposed belly armour (counts as rear armour). The vehicle canattempt to move across rubble again next turn. |
3-4 |
Slipped: The vehicle moves a short distance before slippingawkwardly sidewise or backwards. Roll another D6 to determinehow far the vehicle actually moves across the rubble this turn. The vehicle can attempt to move across rubble again next turn. |
5-6 |
Crunch: With its engine roaring and treads clattering the vehicle is free to move across the rubble without any incident this turn. |
Rubble Modifiers
- Heavy or superheavy tank: -2» Light or medium tank: -1
- Inexperienced crew: -1
- Veteran crew: +1
Warlord Games Bolt Action Scenario: Final Liberation