Nevington Rules of Engagement
What is the Nevington War-games Rules Set
The largest war in history is the subject of the largest and most comprehensive integrated wargame project yet seen. The rules are a compendium derived from various sources as compiled by the Nevington WarMuseums Curators when they had nothing better to do on a rainy afternoon. They are probably not playable but are provided as a reference to find specific rules to include in other rule sets.
The rules originated from a decision to integrate two sets of rules in the mess bookshelf. From there, rules from the local library were added. The simple project took on mammoth proportions when it was decided to incorporate battle histories, unit organizations, vehicle, weapon and aircraft data to provide rules for as many aspects of the conflict as could be found.
The Nevington Wargame Rules are a set of modules that provide a complete guide for fighting all of World War II in Europe, North Africa, Near East, Far East and the Pacific. It covers rules for Grand strategy through operational encounters at divisional strength with semi-monthly turns and a scale of 16 miles per hex all the way down to individual skirmish actions.
The rules originated from a decision to integrate two sets of rules in the mess bookshelf. From there, rules from the local library were added. The simple project took on mammoth proportions when it was decided to incorporate battle histories, unit organizations, vehicle, weapon and aircraft data to provide rules for as many aspects of the conflict as could be found.
The Nevington Wargame Rules are a set of modules that provide a complete guide for fighting all of World War II in Europe, North Africa, Near East, Far East and the Pacific. It covers rules for Grand strategy through operational encounters at divisional strength with semi-monthly turns and a scale of 16 miles per hex all the way down to individual skirmish actions.
Using the Nevington Rules
The text in this document is may appear to be cluttered with confusing notations. These are explained below.
Hyperlinks
Sometimes, the text of a rule or description of a unit will make a reference to another rule, unit or other description. In most of these cases, the word or words that refer elsewhere appear as a hyperlink. If you’re viewing the rules using Microsoft Word, then you can click on the hyperlink and read the appropriate reference. An example of a hyperlink in the text of a rule is:
Once inside a building, troops may only move at their normal rate, and may not run (8).
As you can see, the word “run” is colored blue. Click on the word “run", you will be taken to the rules for running, as seen here:
Running
Rule — Movement
A whole squad runs together. Running troops double their normal move, but cannot fire in the shooting phase. Troops may only run if there is no enemy within 8” of them.
Hyperlinks
Sometimes, the text of a rule or description of a unit will make a reference to another rule, unit or other description. In most of these cases, the word or words that refer elsewhere appear as a hyperlink. If you’re viewing the rules using Microsoft Word, then you can click on the hyperlink and read the appropriate reference. An example of a hyperlink in the text of a rule is:
Once inside a building, troops may only move at their normal rate, and may not run (8).
As you can see, the word “run” is colored blue. Click on the word “run", you will be taken to the rules for running, as seen here:
Running
Rule — Movement
A whole squad runs together. Running troops double their normal move, but cannot fire in the shooting phase. Troops may only run if there is no enemy within 8” of them.